
Project Scope
"Learning Math at National Park" is a game-based educational solution designed for first-grade primary school students, offering an immersive learning experience within a lively, engaging virtual national park environment. Students interact with various animated characters who assign tasks and provide guidance, thereby combining entertainment with mathematics education. The project aimed to create an appealing, interactive, and supportive platform that catered to different learning styles and enhanced students' understanding of mathematical concepts through play.
Design Process
The design journey commenced with an extensive competitive analysis, assessing similar products and identifying their strengths and weaknesses. Parallelly, the team explored theoretical frameworks of gamification and game-based learning to strategically position our product within this spectrum. The process involved developing a captivating game narrative enriched with interactive scenarios and tasks aligned with educational objectives. Significant effort was dedicated to creating a visually attractive and cohesive aesthetic, involving mood boards, sketches, and iterative designs for characters, settings, and user interfaces. We incorporated vibrant colours, dynamic animations, engaging dialogues, and sound effects to facilitate diverse learning modalities.
Results
The project's outcome was a comprehensive MVP demonstrating a compelling fusion of educational content and interactive gameplay tailored for young learners. Initial feedback from concept testing and stakeholder interviews was overwhelmingly positive, highlighting the product’s visual appeal, engaging narrative, and effective integration of educational elements within a playful context. Although the MVP was not fully launched due to curricular changes, its concept validation signified strong potential for fostering an enjoyable and impactful mathematics learning experience for primary school students.


